﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace GameEngine.View.Components
{
    public interface IMapNavigator<MyIdType, BaseUIElementType>
        where MyIdType : IComparable<MyIdType>
    {
        event Action<Point> OnMapNavigate;
    }
}
